![]() Each requires different approaches to defeat them as they all have their own form of attacks that you need avoid. From the ginormous devourer that swallows everything to the fire blazing, firewall to the supernatural daemon. The best thing about the bosses more than anything is that they are memorable. It just depends on your experience, skill, and reflexes. With the shoot'em up genre it is very easy to make a boss imbalanced, but in Monolith they are challenging, but well balanced, resulting in there always being a possibility to win. They are visually unique and look intimidating to a point that you know you have a battle on your hands. There have been so many occasions throughout the game where I have felt invincible only to then get my ass handed to me by the tougher enemies on the next floor.Īs for the bosses, they are brilliantly designed both in visual design and their balance in attacks. This slow build of difficulty has two purposes that Monolith executes perfectly, that being a warm-up for the challenges ahead and also a false sense of security. While the more basic enemies at the earlier stages of the game are expectantly easy, as you progress they become more unpredictable and dangerous. One of the most important aspects of a game like Monolith is to ensure that the game's enemies and bosses are not just challenging but also induce fear into the player. That mixed in with the adrenaline filled, chaotic, fast-paced action of the shoot'em up genre, creates an exhilarating experience that you will fall in love with and can't stop playing. This results in there being zero backtracking between rooms to get to anywhere which is just an added bonus.īetween the randomly generated levels, weapons, upgrades and shops, no two playthroughs are the same. It is also worth noting that there is a feature that instead of backtracking through rooms, using the map, you can instantly teleport to any room you previously cleared. These upgrades come in the form of increasing your maximum health, your damage, swapping your dash ability with teleport and more. The monolith game tips upgrade#On each floor of the facility, there is also an upgrade station that grants you an upgrade. Each of the weapon types has randomly generated properties to them which gives them more possibilities such as crossfire, ricochet, freezing enemies and much more. However, these are just the weapon types. To help you on your way, you have a selection of weapons at your disposal from rapid firing weapons, to charge up weapons to laser beams or fireballs. It is within the gameplay that the game gains an identity of its own with its fast-paced, bullet hell action. At the end of each level, you must face a boss that is only possible to fight once you have unlocked the door by killing the minibosses (Nimbus') throughout the floor. All the levels are randomly generated, resulting in a unique experience in every playthrough.Īlong with the level design, there are also other elements from TBoI such as shops where you can buy new power ups and supplies and secret locations to unlock using your bombs. Just like The Binding of Isaac, you move from room to room having to defeat all enemies within each to progress to the next. This wouldn't be because of it not being a good idea, I just wouldn't be able to get a mental image of how it would work.īut when it comes to it actually being done, it is a match made in heaven. Roguelike level design and mechanics and shoot'em up are a perfect matchĪwhile ago, if someone told me, "how cool would it be to combine a roguelike with a shoot'em up?" I would have probably looked at them with a confused expression on my face. So, now that we have the gist of what Monolith is about, let's get down to the nitty-gritty details. Throughout your journey, you will have to defeat all kinds of enemies along with enormous and powerful bosses, collect debris (money), buy upgrades and weapons from merchants and find secret rooms containing additional upgrades and supplies. The player takes on the role of a small ship that enters a long-abanded facility in search of wealth, power and an effort to piece together the past. For those who may not know what Monolith is, it is a roguelike that uses similar level design and mechanics to The Binding of Isaac and combines them with good old-fashioned shoot'em up gameplay. ![]()
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