![]() When doing the SET, the value used is the one mentioned first on the VALUE statement, "A" in this example. The difficulty comes from 6-colour candies and some protected honey bears. When you complete the level, Soda Crush is activated and will score you additional points. To pass this level, you must clear 13 bears from honey and score at least 10,000 points in 40 moves or fewer. To start of each processing iteration (best not to rely on VALUE, as you have to re-set each time anyway) and then individual SET statements when the particular symptoms requiring the flag are identified. Level 88 is the 12th level in Honey Garden and 7th honey level in Candy Crush Soda Saga. #PIPEROLL LEVEL 88 FULL#For example, if you have full time employees and part-time employees, your input could have the following setup. #PIPEROLL LEVEL 88 CODE#The data defined can only be accessed through SET and IF (to interrogate the value). The level 88 condition name can be used to give a name to the values in a code field. There are 100 levels that get progressively more challenging. #PIPEROLL LEVEL 88 HOW TO#Once you get used to how to rotate the pipes, maneuvering them is easy. The goal is to connect all the water pipes so that the water flows through the system without any blockage or leaks. Using FILLER to define the fields, which cannot be referenced from the PROCEDURE DIVISION, prevents that happening. Parents need to know that PipeRoll is a puzzle app in the form of water pipes. When you give the conditional-variable a name, as you did in your example, someone can code a MOVE to reference it, and typo the value, or make analysis of the code more difficult. You use the SET so that you can't accidentally mess with the value of a flag through a typo (or through incompetence).Ī better structure for flags/switches is: 01 FILLER. The SET statement for an 88-level generates code identical to a MOVE statement (or should/could, don't know about all compilers). So SET ERROR-FOUND TO TRUE does nothing to ERROR-FOUND, but places the value "Y" in ERROR-FLAG.Ĭoding both those SET statements in sequence simply ends up with ERROR-FLAG being "Y" (the first SET would be redundant). So SET ERROR-NOT-FOUND TO TRUE (nice spacing, very nice) does nothing to ERROR-NOT-FOUND (there is nothing that can be done), but places the value "N" in ERROR-FLAG. Remember, a condition-name defines no storage (strictly, there is storage associated with it, but it just contains a literal and you can't, validly, access it). The advantages of the 88 and the SET to change the value of the field that it refers to are documentary, and a reduction in maintenance. The SET is the same as: MOVE "N" TO ERROR-FLAGĪnd the IF is the same as: IF ERROR-FLAG EQUAL TO "N" *> for the IF ERROR-NOT-FOUND If you do this: SET ERROR-NOT-FOUND TO TRUE Here ERROR-FLAG is the "conditional variable" (which just means it has one or more 88-levels associated with it) and each of the 88s is a "condition-name". The 10-level number defines one byte of storage, as alpha-numeric, which means without hint of a problem it can contain any bit-value from X'00' to X'FF'.Īn 88 is effectively a way of giving a name to a literal (or some multiple) literal value, but to have it associated only with the particular field that it references (ERROR-FLAG in this case). ![]()
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